Bear
Badge Requirements
As revised in the 2005
edition of the Bear Cub Scout Book.
To earn the
Bear Badge, a Cub Scout must complete 12
achievements out of a possible 24 that are offered
in the book. The achievements are grouped in 4 major
areas, GOD, COUNTRY, FAMILY, and SELF. Within each
group, a required number of achievements must be
completed, as indicated below. Also, any
achievements that they do NOT use to earn the Bear
Badge may be used to earn Arrow Points.
(Note that
these achievements, as were the Wolf activities, are
primarily done at home and signed off by an adult
family member after the boy has completed each one.
The book is then shown to the Den Leader who records
the progress and also signs the boy's book.)
The Bear
Achievements are as follows, page number references
to the Bear Book are in parenthesis.
If the Cub
Scout has not previously earned the
Bobcat Badge, it must be earned first.
ACHIEVEMENTS
God (Do one)
-
Ways We
Worship
-
Emblems of
Faith
Country (Do three)
-
What Makes
America Special?
-
Tall
Tales
-
Sharing
Your World With Wildlife
-
Take Care of
Your Planet
-
Law Enforcement
is a Big Job
Family (Do four)
-
The Past is
Exciting and Important
-
What's
Cooking?
-
Family Fun
-
Be ready!
-
Family
Outdoor Adventure
-
Saving Well,
Spending Well
Self (Do four)
-
Ride Right
-
Games, Games,
Games!
-
Building
Muscles
-
Information
Please
-
Jot it Down
-
Shavings
and Chips
-
Sawdust and
Nails
-
Build a Model
-
Tying it All
Up
-
Sports,
Sports, Sports
-
Be a Leader
-
WAYS WE WORSHIP
(Page 26)
Practice your religion as you are taught in
your home, church, synagogue, mosque, or other
religious community.
- Complete the
character Connection for Faith.
- Make a list of things
you can do this week to practice your religion
as you are taught in your home, church,
synagogue, mosque, or other religious community.
Check them off your list as you complete them;
in song - in prayer - in study - and by kind and
thoughtful acts toward others.
Back to the
Achievements List
-
EMBLEMS OF FAITH
(Page 30)
Earn the religious emblem of your faith.
(A list of the religious
emblems available to Cub Scouts is listed on
this site.
Click here to see it.)
Back to the
Achievements List
-
WHAT MAKES
AMERICA SPECIAL? (Page 34)
(Do requirement (a) and (j) two of the other requirements.
- Write or tell what makes America special to
you.
- With
the help of your family or den leader, find
out about two famous Americans. Tell the
things they did or are doing to improve our
way of life.
- Find
out something about the old homes near where
you live. Go and see two of them.
- Find
out where places of historical interest are
located in or near your town or city. Go
and visit one of them with your family or
den.
- Choose a state; it can be your favorite one
or your home state. Name its state bird,
tree, and flower. Describe its flag. Give
the date it was admitted to the union.
- Be a
member of the color guard in a flag ceremony
for your den or pack.
- Display the U.S. flag in your home or fly it
on three national holidays.
- Learn how to raise and lower a U.S. flag
properly for an outdoor ceremony.
- Participate in an outdoor flag ceremony.
- Complete the Character Connection for
Citizenship.
Back to the
Achievements List
-
TALL TALES
(Page 42)
Do all three requirements.
- Tell
in your own words what folklore is. List
some folklore stories, folk songs, or
historical legends from your own state or
part of the country.
- Name
at least five stories about American
folklore. Point out on a United States map
where they happened.
- Read
two folklore stories and tell your favorite
one to your den.
Back to the
Achievements List
-
SHARING YOUR
WORLD WITH WILDLIFE
(Page
50)
This achievement is also part of the
World Conservation Award.
Do four of the following requirements.
- Choose a bird or animal that you like and
find out how it lives. Make a poster showing
what you have learned.
- Build or make a bird feeder or birdhouse.
- Explain what a wildlife conservation officer
does.
- Visit one of the following:
Zoo, Nature center, Wildlife refuge,
Game preserve.
- Name
one animal that has become extinct in the
last 100 years. Tell why animals become
extinct. Name one animal that is on the
endangered species list.
Back to the
Achievements List
-
TAKE CARE OF YOUR
PLANET
(Page 56)
Do three of the following requirements.
- Save
5 pounds of glass or aluminum, or 1 month of
daily newspapers. Turn them in at a
recycling center or use your community's
recycling service.
- Plant a tree in your yard, or on the grounds
of the group that operates your Cub Scout
pack, or in a park or other public place. Be
sure to get permission first.
- Call
city or county officials or your trash
hauling company and find out what happens to
your trash after it is hauled away.
- List all the ways
water is used in your home. Search for
dripping faucets or other ways water may be
wasted. With an adult repair or correct
those problems.
- Discuss with an adult in your family the kinds of energy your family uses.
- Find
out more about your family's use of
electricity.
- Take part in a den or pack neighborhood
clean-up project.
Back to the
Achievements List
-
LAW ENFORCEMENT IS A
BIG JOB
(Page 64)
Do all six requirements.
- Practice one way police gather evidence;
by taking fingerprints or shoeprints, or
taking tire track casts.
- Visit your local sheriff's office or
police station or talk with a law
enforcement office visiting your den or pack
to discuss crime prevention.
- Help with crime prevention for your
home.
- Be sure you know where to get help in
your neighborhood.
- Learn the phone numbers to use in an
emergency and post them by each phone in
your home.
- Know
what you can do to help law enforcement.
Back to the
Achievements List
-
THE PAST IS
EXCITING AND IMPORTANT
(Page 72)
Do requirement (g) and two other requirements.
- Visit your library or newspaper office. Ask
to see back issues of newspapers or an
almanac.
- Find
someone who was a Cub Scout a long time ago.
Talk with him about what Cub Scouting was
like then.
- Start or add to an existing den or pack scrapbook.
- Trace your family back through your
grandparents or great- grandparents; or,
talk to a grandparent about what it was like
when he or she was younger.
- Find
out some history about your community.
- Start your own history; keep a journal for 2 weeks.
- Complete the Character Connection for
Respect.
Back to the
Achievements List
-
WHAT'S COOKING?
(Page 70)
Do four requirements.
- With
an adult, bake cookies.
- With
an adult, make snacks for the next den
meeting part of your supper.
- With an adult prepare one part of your breakfast, one part
of your lunch, and one part of your supper.
- Make
a list of the "junk foods" you eat. Discuss
"junk food" with a parent or teacher.
- Make
some trail food for a hike.
- With an adult, make
a dessert for your family.
- With an adult, cook something outdoors.
Back to the
Achievements List
-
FAMILY FUN
(Page
90)
Do both requirements.
- Go
on a day trip or evening out with members of your family.
- Have
a family fun night at home.
Back to the
Achievements List
-
BE READY!
(Page 96)
Do requirements (a) through (e) and requirement (g); requirement (f) is
recommended, but not required.
- Tell
what to do in case of an accident in the
home. A family member needs help. Someone's
clothes catch on fire.
- Tell
what to do in case of a water accident.
- Tell
what to do in case of a school bus accident.
- Tell
what to do in case of a car accident.
- With your family, plan escape
routes from your home and have a practice
drill.
- Have a health checkup by a physician (optional).
- Complete the Character Connection for
Courage.
Back to the
Achievements List
-
FAMILY OUTDOOR
ADVENTURE
(Page 106)
Do three requirements.
- Go
camping with your family.
- Go
on a hike with your family.
- Have
a picnic with your family.
- Attend an outdoor event with your family.
- Plan
your outdoor family day.
Back to the
Achievements List
-
SAVING WELL,
SPENDING WELL
(Page
112)
Do four requirements.
- Go
grocery shopping with a parent or other
adult member of your family.
- Set
up a savings account.
- Keep
a record of how you spend money for 2 weeks.
- Pretend you are shopping for a car for your
family.
- Discuss family finances with a parent or
guardian.
- Play
a board game with your family that involves
the use of play money.
- With
an adult, figure out how much it costs for
each person in your home to eat one meal.
Back to the
Achievements List
-
RIDE RIGHT
(Page 118)
Do requirement (a) and three other
six requirements.
- Know
the rules for bike safety. If your town
requires a bicycle license, be sure to get
one.
- Learn to ride a bike, if you haven't by now.
Show that you can follow a winding course
for 60 feet doing sharp left and right
turns, a U-turn, and an emergency stop.
- Keep
your bike in good shape. Identify the parts
of a bike that should be checked often.
- Change a tire on a bicycle.
- Protect your bike from theft. Use a bicycle
lock.
- Ride
a bike for 1 mile without rest, and be sure
to obey all traffic rules.
- Plan
and take a family bike hike.
Back to the
Achievements List
-
GAMES, GAMES,
GAMES!
(Page 126)
Do two requirements.
- Set
up the equipment and play any two of these
outdoor games with your family or friends.
(Backyard golf, Badminton, Croquet,
Sidewalk shuffleboard, Kickball, Softball,
Tetherball, Horseshoes, Volleyball)
- Play
two organized games with your den.
- Select a game that your den has never
played. Explain the rules. Tell them how to
play it, and then play it with them.
Back to the
Achievements List
-
BUILDING MUSCLES
(Page 130)
Do all three requirements.
- Do
physical fitness stretching exercises. Then
do curl-ups, push-ups, the standing long
jump, and the softball throw.
- With
a friend, compete in at least six different
two-person contests. (Many examples in
book.)
- Compete with your den or pack in the crab
relay, gorilla relay, 30-yard dash, and
kangaroo relay.
NOTE TO
PARENTS: If a licensed physician certifies that
the Cub Scout's physical condition for an
indeterminable time doesn't permit him to do
three of the requirements in this achievement,
the Cubmaster and pack committee may authorize
substitution of any three Arrow Point electives.
Back to the
Achievements List
-
INFORMATION, PLEASE
(Page 136)
Do requirement (a) and three more requirements.
- With
an adult in your family, choose a TV show.
Watch it together.
- Play
a game of charades at your den meeting or
with your family at home.
- Visit a newspaper office, or a TV or radio
station and talk to a news reporter.
- Use
a computer to get information. Write,
spell-check, proofread, and print out a report on what
you learned.
- Write a letter to a company that makes
something you use. Use e-mail or the U.S.
Postal Service.
- Talk
with a parent or other family member about
how getting and giving facts fits into his
or her job.
Back to the
Achievements List
-
JOT IT DOWN
(Page 140)
Do (h) and four other requirements.
- Make
a list of the things you want to do today.
Check them off when you have done them.
- Write two letters to relatives or friends.
- Keep
a daily record of your activities for 2
weeks.
- Write an invitation to someone.
- Write a thank-you note.
- Write a story about something you have done
with your family.
- Write about the activities of
your den.
- Complete the Character
Connection for Honesty.
Back to the
Achievements List
-
SHAVINGS AND
CHIPS
(Page 146)
Do all four requirements.
- Know
the safety rules for handling a knife.
- Show
that you know how to take care of and use a
pocketknife.
- Make
a carving with a pocketknife. Work with your
den leader or other adult when doing this.
- Earn
the
Whittling Chip card.
Back to the
Achievements List
-
SAWDUST AND
NAILS
(Page 152)
Do all three requirements.
- Show
how to use and take care of four of these
tools.
(Crescent wrench, Coping saw, C-clamp, Hand
saw, Drill bit, Hammer, Hand drill, Bench
vise, Wood plane, Screwdriver, Pliers)
- Build your own tool box.
Use
at least two tools listed in requirement (a)
to fix something.
Back to the
Achievements List
-
BUILD A MODEL
(Page 156)
Do requirement (g) and two of the following requirements.
- Build a model from a kit.
- Build a display for one of your models.
- Pretend you are planning to change the
furniture layout in one of the rooms in your
home.
- Make
a model of a mountain, a meadow, a canyon,
or a river.
- Go
and see a model of a shopping center or new
building that is on display somewhere.
- Make
a model of a rocket, boat, car, or plane.
- Complete the Character Connection for
Resourcefulness.
Back to the
Achievements List
-
TYING IT ALL UP
(Page 162)
Do five requirements.
- Whip
the ends of a rope.
- Tie
a square knot, bowline, sheet bend, two half
hitches, and slip knot. Tell how each knot
is used.
- Learn how to keep a rope from tangling.
- Coil
a rope. Throw it, hitting a 2-foot square
marker 20 feet away.
- Learn a magic rope trick.
- Make
your own rope.
Back to the
Achievements List
-
SPORTS, SPORTS,
SPORTS
(Page 170)
Do all five requirements.
- Learn the rules of and how to play three
team sports.
- Learn the rules of and how to play two
sports in which only one person is on each
side.
- Take
part in one team and one individual sport.
- Watch a sport on TV with a parent or some
other adult member of your family.
- Attend a high school, college, or
professional sporting event with your family
or your den.
Back to the
Achievements List
-
BE A LEADER
(Page 174)
Do requirement (f) and two other requirements.
- Help
a boy join Cub Scouting, or help a new Cub
Scout through the Bobcat trail.
- Serve as a denner or assistant denner.
- Plan
and conduct a den activity with the approval
of your den leader.
- Tell
two people they have done a good job.
- Leadership means choosing a way even when
not everybody likes your choice.
- Complete the Character Connection for Compassion.
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